WIP - TEST ON SINGULARITY For T3 Exotics in a Gila Credit to dinhle for some of the original logic SETUP Overview Enabled Items Triglavian NPCs Triglavian Conduits Triglavian Loot Structures Abyssal Trace Enabled Columns Icon Name Type Distance Bookmarks At least one bookmark in the format Abyss Safe #1 Abyss Safe #2 Etc. Station Visible Containers Abyss Ammo Abyss Filaments Abyss Drones Abyss Loot Drone Bay (For active Gila) Inflight Slots and Grouping Missiles grouped and first slot of top row Missiles loaded in advance Nosferatu in second slot of top row Shield hardeners in first and second slots of middle row Afterburner in first slot of bottom row ISSUES AND MISSING FEATURES #1 Strange behaviour exiting rooms, especially to realspace #2 Repair not fully implemented, will likely stall if repairs are required #3 Takes too long to lock targets initially, misses some combat time #4 Nosferatu not implemented #5 Can get stuck if targets stay out of range of cache #6 Unlocking targets that leave range needs testing, may stall if this happens #7 Reloading missiles needs to happen sooner (at drone recall time) #8 Inventory needs a consistency check to make sure it only contains the correct amount of ammo and a single filament before undock #9 Combat logic needs to prioritise neuts first (unassigning and unlocking current targets if necessary to switch to neuts) #10 Combat logic needs to send drones to targets out of weapons range in advance if within 5500 of cache and drones are not within 5000 of furthest target #11 Combat logic needs to approach cache if 2 or less enemies remaining #12 Hardener and afterburner activation needs to wait for cap before enabling #13 Parameters need extending, and some of the ones currently available are not used across every node (e.g, range) #14 Combat logic to record UI element of target with Nos, and remove from pool until last remaining enemy

Name Type Default

No outputs

Internal nodes - 20

Count Node ID (version) Node Title (version) Status Pro
23
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
Public No
4
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
Public No
3
root.exit.error (v.0)
root.exit.error (v.0)
Public No
2 0ab4b214-35b5-4b8b-87a6-77f64bfe0b87 (v.11) Undock (v.11) Public Yes
2
root.loop (v.0)
root.loop (v.0)
Public No
2 8e349e03-56f6-4423-95ba-c47858959368 (v.7) ABYSS: Dock to Station (v.7) Public Yes
2 9f73f2c1-b958-4755-89a7-5bc05f958ded (v.23) ABYSS: Station Interaction (v.23) Public Yes
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
1 cc8c4ebf-0d71-4136-b44a-fb016bbe0aa9 (v.1) Is Docked (v.1) Public No
1 b7ba723d-4e4b-4489-b7d6-4114a4ba45b5 (v.2) Is Abyssal Dead Space (v.2) Public No
1
root.message (v.0)
root.message (v.0)
Public No
1
root.loop.break (v.0)
root.loop.break (v.0)
Public No
1 15716450-3602-4efd-b216-85e4409e08cb (v.1) ABYSS: Is regular space? (v.1) Public No
1 25520f20-ca8d-4fe7-91a8-ca0bd5b67640 (v.10) ABYSS: Wait for First Room (v.10) Public No
1 14aac428-cd67-4838-9459-3f309d2e59fe (v.22) ABYSS: Exit Room (v.22) Public Yes
1 999c0800-0283-4542-b812-1d315ebc7eda (v.4) ABYSS: Warp to Safe (v.4) Public Yes
1 c2860aba-76b3-4ea4-98a2-283b2a1226ce (v.2) ABYSS: Form Fleet (v.2) Public Yes
1 ba8f96fb-aa30-4859-9640-80c3b48890e5 (v.17) ABYSS: Consume Filament (v.17) Public Yes
1 fe206668-be32-4f00-8fff-46c2c9307534 (v.53) ABYSS: Combat until Clear (v.53) Public Yes