WIP - TEST ON SINGULARITY
For T3 Exotics in a Gila
Credit to dinhle for some of the original logic
SETUP
Overview
Enabled Items
Triglavian NPCs
Triglavian Conduits
Triglavian Loot Structures
Abyssal Trace
Enabled Columns
Icon
Name
Type
Distance
Bookmarks
At least one bookmark in the format
Abyss Safe #1
Abyss Safe #2
Etc.
Station
Visible Containers
Abyss Ammo
Abyss Filaments
Abyss Drones
Abyss Loot
Drone Bay (For active Gila)
Inflight Slots and Grouping
Missiles grouped and first slot of top row
Missiles loaded in advance
Nosferatu in second slot of top row
Shield hardeners in first and second slots of middle row
Afterburner in first slot of bottom row
ISSUES AND MISSING FEATURES
#1
Strange behaviour exiting rooms, especially to realspace
#2
Repair not fully implemented, will likely stall if repairs are required
#3
Takes too long to lock targets initially, misses some combat time
#4
Nosferatu not implemented
#5
Can get stuck if drones are idle and targets are out of range
#6
Unlocking targets that leave range needs testing, may stall if this happens
#7
Reloading missiles needs to happen sooner (at drone recall time)
#8
Inventory needs a consistency check to make sure it only contains the correct amount of ammo and a single filament before undock
#9
Combat logic needs to prioritise neuts first (unassigning and unlocking current targets if necessary to switch to neuts)
#10
Combat logic needs to send drones to targets out of weapons range if within 6km of cache
#11
Combat logic needs to approach cache if 2 or less enemies remaining
#12
Hardener and afterburner activation needs to wait for cap before enabling (and prioritise)
#13
Parameters need extending, and some of the ones currently available are not used across every node (e.g, range)