Bunch of helpful triggers which you may optionally enable or disable using properties. INPUTS Rescan - if enabled, rescan EVE UI Elements Shield Limit - minimum value of shild [0-100] Armor Limit - minimum value of armor [0-100] Structure Limit - minimum value of structure [0-100] Cargo Fulness Percent - if enabled, rescan EVE UI Elements Server Shutdown - is EVE server going to shutdown in 5 minutes Check Neutrals Local - trigger if neutral detected in local chat. WORKS ONLY WITH VISIBLE NEUTRALS ON SCREEN Check Neutrals Grid - trigger if neutral detected in grid (in the Overview window) WORKS ONLY WITH VISIBLE NEUTRALS IN OVERVIEW NPC Carrier in Grid - trigger if ship of Carrier type detected in Overview WORKS ONLY WITH VISIBLE NPC IN OVERVIEW Players Limit - triggers when number of players in local more or equals to the number Players In System - player names separeted by comma (,). Triggered if any of the players detected in local chat OUTPUTS On Triggered - true - triggered, false - not triggered Trigger Reason - string with value of trigger reason, empty if not triggered

Name Type Default

Trigger if shield is less or equal to this number.

Trigger if armor is less or equal to this number.

Trigger if strcture is less or equal to this number.

Trigger if cargo fullness percent is more or equal to this number.

Trigger if server is going to shutdown soon.

Trigger if neutral is detected in Local chat.

List of neutrals to ignore. Need to add yourself at least. To add multiple characters use comma for separate them.

Trigger if NPC Carrier ship is detected nearby.

Overview Tab name that contains NPCs. Especially important to have Carrier and Dreadnoughts in this tab.

Overview Tab name that contains Players.

Triggers if amount of player in current system is bigger or equals to this number.

Trigger if any of these players separated by comma is exist in current system.

Triggers if anything except ignore list is detected in the Overview list

Name Type Default

Internal nodes - 36

Count Node ID (version) Node Title (version) Status Pro
12
root.variable.local.set.string (v.0)
root.variable.local.set.string (v.0)
Public No
10
root.flow.split (v.0)
root.flow.split (v.0)
Public No
8
root.variable.local.get.bool (v.0)
root.variable.local.get.bool (v.0)
Public No
8
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
Public No
7 3a35287d-784c-4970-aa04-81a6682f3a58 (v.2) Message Alert Last Error (v.2) Public No
6
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
Public No
4
root.exit.error (v.0)
root.exit.error (v.0)
Public No
3
root.math.bigint.less (v.0)
root.math.bigint.less (v.0)
Public No
3 787aeac9-0ab3-486d-8739-385fc06bcc78 (v.5) Overview - Filter Targets by Text (v.5) Public No
3 84008491-ee8c-4758-8ab5-364155f79662 (v.6) UI.FindArray Overview List Items in Tab by name (v.6) Public Yes
2
root.variable.local.set.bool (v.0)
root.variable.local.set.bool (v.0)
Public No
2 5f5e8d04-12e0-424f-8a41-8989a1653bde (v.1) String Split+Trim (v.1) Public No
2
root.exit.last.error (v.0)
root.exit.last.error (v.0)
Public No
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
1
root.math.bool.or3 (v.0)
root.math.bool.or3 (v.0)
Public No
1 bad76b2c-cdea-4a4b-ad94-1814561b31b8 (v.11) Shield, Armor, Structure (v.11) Public No
1 fe66c448-d607-460a-90d0-a373feb156c2 (v.0) Chat - Get Players Count (v.0) Public No
1
root.math.bigint.more.or.equal (v.0)
root.math.bigint.more.or.equal (v.0)
Public No
1
root.math.string.concat3 (v.0)
root.math.string.concat3 (v.0)
Public No
1
root.math.bigint.to.string (v.0)
root.math.bigint.to.string (v.0)
Public No
1 7e586c98-8f0c-4c6f-94e6-d9cdaf18f139 (v.0) Integer More or equal (flow) (v.0) Public No
1 e7e7b5cc-a689-4e62-b51a-b5520c11ef8e (v.0) Integer Less or equal (flow) (v.0) Public No
1
root.math.bool.and (v.0)
root.math.bool.and (v.0)
Public No
1 c1d4cc53-2aa9-455f-80c1-6465709f6abd (v.1) Is server shutdown in 5m (v.1) Public No
1 cc8c4ebf-0d71-4136-b44a-fb016bbe0aa9 (v.4) Is Docked (v.4) Public No
1 a78c5f95-f793-4b11-9205-d08be704ab42 (v.12) Is Any Character in System (v.12) Public No
1 cdf56bde-8060-478d-88f7-4c4dbf21cd33 (v.18) Get cargo capacity (v.18) Public No
1 35b16ddd-1096-4d0a-b414-839392287032 (v.13) Open Chat (v.13) Public Yes
1 c085f92b-ad51-408f-bb8b-be416ab03025 (v.1) EVE UI Scan (optional) (v.1) Public No
1 370ab72d-7fda-43cb-af6c-7cd1cd0182ab (v.2) Wait up to N tries (v.2) Public No
1 65d22193-b07e-47c5-9d9e-ff285df0bdc6 (v.14) Open Inventory Window (v.14) Public Yes
1 88af6c18-9fdc-420d-a07a-486c0f0a1d30 (v.26) Overview - Player Exists (v.26) Public No
1 c4e2f523-9de4-465d-8f6c-c147e1cd088d (v.3) Integer Equals (flow) (v.3) Public No
1 5f2522fd-9d8b-4f1b-9f40-717b700e2451 (v.37) Is neutral in system (v.37) Public Yes
1 8b70f6ac-9b03-46d6-8702-fd74c0a6ead1 (v.1) Overview - Filter Targets by Text Array (v.1) Public No