Bunch of helpful triggers which you may optionally enable or disable using properties. INPUTS Rescan - if enabled, rescan EVE UI Elements Shield Limit - minimum value of shild [0-100] Armor Limit - minimum value of armor [0-100] Structure Limit - minimum value of structure [0-100] Cargo Fulness Percent - if enabled, rescan EVE UI Elements Server Shutdown - is EVE server going to shutdown in 5 minutes Check Neutrals Local - trigger if neutral detected in local chat. WORKS ONLY WITH VISIBLE NEUTRALS ON SCREEN Check Neutrals Grid - trigger if neutral detected in grid (in the Overview window) WORKS ONLY WITH VISIBLE NEUTRALS IN OVERVIEW NPC Carrier in Grid - trigger if ship of Carrier type detected in Overview WORKS ONLY WITH VISIBLE NPC IN OVERVIEW Check Any Character in System - array of strings, trigger if any of the character detected in local chat OUTPUTS On Triggered - true - triggered, false - not triggered Trigger Reason - string with value of trigger reason, empty if not triggered

Name Type Default

Name Type Default

Internal nodes - 24

Count Node ID (version) Node Title (version) Status Pro
8
root.flow.split (v.0)
root.flow.split (v.0)
Public No
7
root.variable.local.set.string (v.0)
root.variable.local.set.string (v.0)
Public No
5
root.variable.local.get.bool (v.0)
root.variable.local.get.bool (v.0)
Public No
4
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
Public No
4
root.exit.error (v.0)
root.exit.error (v.0)
Public No
4 3a35287d-784c-4970-aa04-81a6682f3a58 (v.1) Message Alert Last Error (v.1) Public No
3
root.math.bigint.less (v.0)
root.math.bigint.less (v.0)
Public No
2
root.variable.local.set.bool (v.0)
root.variable.local.set.bool (v.0)
Public No
2 35b16ddd-1096-4d0a-b414-839392287032 (v.5) Open Chat (v.5) Public Yes
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
1 c1d4cc53-2aa9-455f-80c1-6465709f6abd (v.0) Is server shutdown in 5m (v.0) Public No
1
root.math.bool.or3 (v.0)
root.math.bool.or3 (v.0)
Public No
1
root.math.bigint.more.or.equal (v.0)
root.math.bigint.more.or.equal (v.0)
Public No
1 bcf29208-b1fd-4cd8-9f0c-eda05b30a45b (v.4) Get UI of first target by Text (v.4) Public No
1
root.variable.local.get.array.string (v.0)
root.variable.local.get.array.string (v.0)
Public No
1 a78c5f95-f793-4b11-9205-d08be704ab42 (v.4) Is Any Character in System (v.4) Public No
1 bad76b2c-cdea-4a4b-ad94-1814561b31b8 (v.11) Shield, Armor, Structure (v.11) Public No
1
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
Public No
1
root.ui.scan (v.0)
root.ui.scan (v.0)
Public No
1 cdf56bde-8060-478d-88f7-4c4dbf21cd33 (v.9) Get cargo capacity (v.9) Public No
1 cc8c4ebf-0d71-4136-b44a-fb016bbe0aa9 (v.1) Is Docked (v.1) Public No
1 5f2522fd-9d8b-4f1b-9f40-717b700e2451 (v.11) Is neutral in system (v.11) Public Yes
1 65d22193-b07e-47c5-9d9e-ff285df0bdc6 (v.2) Open Inventory Window (v.2) Public Yes