This node will tell if two rectangles intersecting, and creates a new rectangle. Useful if Clipper used in UI (Inventory)
Name | Type | Default | |
---|---|---|---|
|
Rectangle1 | Rectangle | |
|
|||
|
Rectangle2 | Rectangle | |
|
Name | Type | Default | |
---|---|---|---|
|
OutputRectangle | Rectangle | |
|
Information | |
---|---|
Author | haxipeti |
ID | c3cb65fa-a4ec-4e9f-8add-84fcacd61da7 |
Version | |
Pro | No |
Status | Public - visible for everyone |
Downloads | 10 |
Download |
---|
./EVE-Master node download c3cb65fa-a4ec-4e9f-8add-84fcacd61da7
|
Create PlayConfig |
./EVE-Master playconfig create RectangleClipper c3cb65fa-a4ec-4e9f-8add-84fcacd61da7
|
Play |
./EVE-Master playconfig play RectangleClipper
|
Internal nodes - 16
Count | Node ID (version) | Node Title (version) | Status | Pro |
---|---|---|---|---|
8 |
root.math.bigint.add (v.0)
|
root.math.bigint.add (v.0)
|
Public | No |
6 |
root.variable.local.get.rectangle (v.0)
|
root.variable.local.get.rectangle (v.0)
|
Public | No |
4 |
root.rectangle.data (v.0)
|
root.rectangle.data (v.0)
|
Public | No |
4 |
root.math.bigint.less (v.0)
|
root.math.bigint.less (v.0)
|
Public | No |
2 |
root.message (v.0)
|
root.message (v.0)
|
Public | No |
2 |
root.math.bigint.max (v.0)
|
root.math.bigint.max (v.0)
|
Public | No |
2 |
root.math.bigint.min (v.0)
|
root.math.bigint.min (v.0)
|
Public | No |
2 |
root.math.bigint.minus (v.0)
|
root.math.bigint.minus (v.0)
|
Public | No |
1 |
root.start (v.0)
|
root.start (v.0)
|
Public | No |
1 |
root.exit.success (v.0)
|
root.exit.success (v.0)
|
Public | No |
1 |
root.exit.error (v.0)
|
root.exit.error (v.0)
|
Public | No |
1 |
root.flow.split (v.0)
|
root.flow.split (v.0)
|
Public | No |
1 |
root.math.bool.or4 (v.0)
|
root.math.bool.or4 (v.0)
|
Public | No |
1 |
root.variable.local.set.rectangle (v.0)
|
root.variable.local.set.rectangle (v.0)
|
Public | No |
1 | 3101ff09-7e57-4b75-829f-04650b4c4d0a (v.3) | Is Empty Rectangle (v.3) | Public | No |
1 |
root.rectangle.create (v.0)
|
root.rectangle.create (v.0)
|
Public | No |