NULLSEC LOWSEC HIGHSEC SOLO An edit I have made of the main anomaly ratting bot that was primarily made to rat with speed tanked fits (100mn vexor/ishtar etc.) however it would work just fine with other normal tank fits. Changes made: - Orbits the target defined in config NOTE: NAME MUST BE EXACT, AND NOT PART. (i.e "Drone Bunker" instead of just "Bunker".) - Changed the order of nodes regarding the "Always active (if not in warp)" so that prop mod is enabled sooner, and builds up speed ASAP. PUT YOUR PROP MOD SLOT IN "Always active (if not in Warp)" IN CONFIG!! (FIT SLOT, NOT HUD SLOT.) - kill NPC ships sorted by size - kill targets which scramble or emit any other effect on a ship - orbit defined target (MUST BE ON OVERVIEW) - repair shield, armor and structure when needed - refill drones at station - refill ammo at station - use drones for killing NPC - wait for drones before warp (optional) - save drones by returning them into drone bay when they are damaged - run away if neutral detected (optional) - run away if carrier ship in grid detected - warp to next anomaly if player exists at current one (optional) - repair your ship and drones at station - sound notification about important actions - closing all apeared dialog windows such as "Fleet Join", "Private Conversation" and other - docking if no anomalies to warp - docking if server is going to shudown in 5 minutes Required 1. Overview with filtered only NPCs ordered by Size (add the column to Overview if you have not) 2. For warp to a next anomaly when player is an other already here - add players to Overview as well Required for neutral detection 1. Local chat opened 2. Local chat players list in "Compact" mode 3. Expand local chat window vertically as much as possible (because it works only if neutral is visible in the list) 4. Add yourself to "Neutrals Ignore List" Required shortcuts ALT+P - open Probe Scanner window CTRL+R - reload guns SHIFT+R - return drones to bay F - drones attack PROPERTIES Station Path - path to your station/structure destination. Neutral Check - if ON bot automaticly goes home if neutral detected in local chat, and stay in station until the neutral is gone. Await Drones - option to awaiting your drones before warp. Await Drones Duration - duration in milliseconds for awaiting drones before warp. Drones Count - amount of drones which you can launch in space. Orbit Target - The NAME of the thing you would like to orbit. TARGET MUST BE VISIBLE ON OVERVIEW! Shield Limit - Limit of ship shield until warp to Home [0-100] Armor Limit - Limit of ship armor until warp to Home [0-100] Structure Limit - Limit of ship structure until warp to Home [0-100] Anomaly Group - group of anomalies to warp, in general should be "Combat Site" until you need to kill NPCs at other anomalies. Lock Targets - amount of max possible locked targets. Time Limit - limit of node execution time in millisecods. After reaching the limit, bot will automaticly dock and turn itself off. One hour contains 3600000 milliseconds.

Name Type Default

The path to you station/structure in the context menu. Ex: "Stations/STATIONNAME" (without brackets) Ex 2: "Structures/STRUCTURENAME" (without brackets)

Check for any neutrals. If the property is activated, bot runs away when neutral detected. Neutral should be visible in local chat. If you have a lot people in local chat and neutrals is out of the screen - it won't work.

List of neutrals to ignore. Need to add yourself at least. To add multiple characters use comma for separate them.

Awaiting your drones before warp

Maximum amount of drones you can launch in space

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Amount of targets to lock. Bot always trying to have this amount of locked targets for each moment of time. Locks only red enemies (NPCs)

Lock range of your ship. Ex: 30000 Ex: 30 km Ex: 30000 m

Group of anomalies to warp on, or name of the anomaly. If you need multiple anomalies, try to use word or two which exists in all needed anomalies and doesn't exist in others. For using multiple substrings, separate them by comma. Ex: Haven, Sanctum

If any player already rats at an anomaly, skip it and warp to a next one.

0, 10, 20, 30, 50, 70 or 100 - distance in km for warping onto Combat Site

Slots of your weapons Ex: HighSlot1,HighSlot2

Slots which should be always active Ex: MediumSlot1,MediumSlot2

Slots which should be always active if ship it not in warp. This option just activates slots and won't deactivate them if ship is in warp Ex: MediumSlot1,MediumSlot2

Activate slots if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Activate slots if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Activate slots if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Slots which should be enabled after activation of warp drive Ex: MediumSlot1,MediumSlot2

Slots which should be disabled after activation of warp drive Ex: MediumSlot1,MediumSlot2

Name of the container at station with ammo which should be moved to a ship hangar. Let it be empty to ignore.

Name of the container at station with drones which should be moved to a ship drone bay. Let it be empty to ignore.

Amount of ticks that bot is waiting for the NPCs arriving. 10 is a normal value for the property.

If you need to run the bot a limited time, this is an option for that. Time should be in milliseconds (3600000 milliseconds = 1 hour). If you need to execute the bot just for a 3 hours the value should be 10800000 (this is equals to 3600000 * 3)

When ship is docked and neutral had been detected, bot wait extra time before undock and continue to work.

No outputs

Information
Author
ID b79123ed-9091-4fba-887b-dc09a73ad5f5
Version
Pro Yes
Status Public - visible for everyone
Downloads 75
Download
./EVE-Master node download b79123ed-9091-4fba-887b-dc09a73ad5f5
Create PlayConfig
./EVE-Master playconfig create BOTAnomalyRattingOrbitTargetEdit b79123ed-9091-4fba-887b-dc09a73ad5f5
Play
./EVE-Master playconfig play BOTAnomalyRattingOrbitTargetEdit

Internal nodes - 71

Count Node ID (version) Node Title (version) Status Pro
30
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
Public No
19
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
Public No
16
root.message (v.0)
root.message (v.0)
Public No
10 3a35287d-784c-4970-aa04-81a6682f3a58 (v.2) Message Alert Last Error (v.2) Public No
8
root.flow.split (v.0)
root.flow.split (v.0)
Public No
8
root.variable.local.get.bool (v.0)
root.variable.local.get.bool (v.0)
Public No
7
root.variable.local.set.bool (v.0)
root.variable.local.set.bool (v.0)
Public No
6 4f770117-d13b-440d-9669-cb009600b8ab (v.6) Activate slots by name (v.6) Public Yes
5
root.delay.random (v.0)
root.delay.random (v.0)
Public No
4
root.voice.async (v.0)
root.voice.async (v.0)
Public No
4
root.variable.local.set.integer (v.0)
root.variable.local.set.integer (v.0)
Public No
4
root.variable.local.get.array.ui (v.0)
root.variable.local.get.array.ui (v.0)
Public No
3
root.variable.local.set.array.ui (v.0)
root.variable.local.set.array.ui (v.0)
Public No
3 93a01dcd-0f56-41a5-b737-4ad5d77b2eac (v.7) Overview Get Targets by color Red (v.7) Public No
3 96aebba2-c1c6-42f5-8bc0-1a4b023837de (v.9) Return all drones (Hotkey) (v.9) Public Yes
3 c009ec5e-0fc5-4fb5-80c4-50101f3ab54b (v.6) ABYSS: Orbit by Name (v.6) Public Yes
3 57896423-1058-4ea3-a347-134f4a403f09 (v.1) ABYSS: Orbit by EXACT Name (v.1) Public Yes
2
root.array.length.uitreenode (v.0)
root.array.length.uitreenode (v.0)
Public No
2
root.delay (v.0)
root.delay (v.0)
Public No
2
root.math.string.concat (v.0)
root.math.string.concat (v.0)
Public No
2
root.keyboard (v.0)
root.keyboard (v.0)
Public Yes
2 370ab72d-7fda-43cb-af6c-7cd1cd0182ab (v.1) Wait up to N tries (v.1) Public No
2 e97623fb-0a4c-4632-8718-5eca205f9834 (v.3) Integer More (flow) (v.3) Public No
2 447ebcb9-ab0c-4ea0-b316-37abafa66c07 (v.25) System context menu command (v.25) Public Yes
2 3adb22fa-5ff5-4225-8eb9-91d326bd0855 (v.18) Warp Within N km to random Anomaly filtered by substring (v.18) Public Yes
2 cf8720ad-f123-4782-9feb-86a562c4fed5 (v.21) Return all damaged drones (v.21) Public Yes
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
1
root.math.bigint.equals (v.0)
root.math.bigint.equals (v.0)
Public No
1
root.exit.error.get.last.message (v.0)
root.exit.error.get.last.message (v.0)
Public No
1
root.sort.uitreenode.by.position (v.0)
root.sort.uitreenode.by.position (v.0)
Public No
1 adb74937-c297-4e83-b77d-ce6f94e88211 (v.12) Dialog press button (v.12) Public Yes
1 b61a89bb-ef13-4375-8cf2-efdf330a27ec (v.0) Close Neocom (v.0) Public Yes
1 6493b7ee-ae46-411e-9d95-aeacb81a8c3c (v.5) Close Dialogs Pack (v.5) Public Yes
1 4c8288c2-2bb7-4f52-8752-12406f313a92 (v.2) IF Execution duration reached (v.2) Public No
1 aaae8d71-780d-4b0e-90d7-866b36ca7ece (v.2) Shortcut 2 Keys (v.2) Public Yes
1
root.math.bigint.more (v.0)
root.math.bigint.more (v.0)
Public No
1 c6913966-6c8c-40ab-901c-6d0aacfc0561 (v.0) Overview - Filter Targets by Active Target (v.0) Public No
1 c7b22b55-cb34-40ef-bfd9-0f9ad9f34c0c (v.2) Drones - In fight with locked target? (flow) (v.2) Public No
1
root.mouse.click (v.0)
root.mouse.click (v.0)
Public Yes
1
root.ui.tree.node.array.at.index (v.0)
root.ui.tree.node.array.at.index (v.0)
Public No
1 43163514-465e-46ac-9cb6-52dec440fffb (v.0) Drones - In fight with active locked target? (flow) (v.0) Public No
1 53e2f7d4-094b-4bfc-b298-a1d0c0b384f2 (v.0) Weapons assigned to active target? (flow) (v.0) Public No
1 0bfb6c74-e5e8-4877-a56c-3c7873a891ef (v.2) Integer not Equals (flow) (v.2) Public No
1 c4e2f523-9de4-465d-8f6c-c147e1cd088d (v.2) Integer Equals (flow) (v.2) Public No
1
root.math.bigint.minus (v.0)
root.math.bigint.minus (v.0)
Public No
1 f1ee426e-03ad-40a5-b425-671865d4d61b (v.4) Get locked targets (v.4) Public No
1 47b2c2d9-ab58-4ef8-b98f-9216d87dce58 (v.7) Is in capsule (flow) (v.7) Public Yes
1 d80b403e-329e-4cc7-88bf-2ca8769c5541 (v.8) Open Probe Scanner Window (v.8) Public Yes
1 caa4a12e-0a92-4497-92a5-cb1e355133ed (v.1) Overview - Filter Targets by Applied Effect on you (v.1) Public No
1 cc8c4ebf-0d71-4136-b44a-fb016bbe0aa9 (v.2) Is Docked (v.2) Public No
1 0e1f6d8a-4548-4513-b757-87f592d835c3 (v.1) Activate Slots when Shield, Armor or Structure (v.1) Public Yes
1 3b8f4e9d-e2b8-46ae-bdba-914647c21098 (v.11) Validate Context Menu Path at Solar System Icon (v.11) Public Yes
1 c4de2fac-3564-4074-8952-8c5c4e320503 (v.11) Wait while ship indicator (v.11) Public No
1 623ad130-f7c7-4f55-b6fa-1c8454d2e2ed (v.5) Deactivate slots by name (v.5) Public Yes
1 764167b3-04c8-42ce-a9e5-f27110bc58ce (v.8) Is ship indicator contains (v.8) Public No
1 88af6c18-9fdc-420d-a07a-486c0f0a1d30 (v.6) Overview - Player Exists (v.6) Public No
1 a9e2ea43-46b8-4104-85b5-7c522a9ab4eb (v.1) Overview Columns Setup (Default) (v.1) Public Yes
1 acbe4315-ec10-43d2-bd6e-03da11297a5d (v.45) Triggers Pack (v.45) Public Yes
1 373f26c4-09b1-4635-a272-d44aa2453731 (v.11) Overview - Lock Targets Array (v.11) Public Yes
1 276ff2e2-d2bc-4df9-9768-8af866881500 (v.9) Overview - Smart Lock by <b>Ship Size</b> (v.9) Public Yes
1 4d9b9199-48f1-4ad3-ac33-6bef621cf93c (v.0) Drones - In Idle? (flow) (v.0) Public No
1 b598deef-fd87-4242-a449-d23d2bfbfc80 (v.2) Drones In Local Space Expand (v.2) Public Yes
1 f4b470d8-885d-4c40-89dd-598cb56dc2e7 (v.2) Drones In Bay Expand (v.2) Public Yes
1 84662ba6-7429-4888-8c61-5a8f6fa5f739 (v.4) Get count of drones in local space (v.4) Public No
1 c44042a3-2e2f-4ef0-bab1-23eb38ff6111 (v.11) Launch health drones if less than (v.11) Public Yes
1 a54255f5-5f9f-46b1-924b-38fd6eb7b9d9 (v.5) Drones Reconnect (v.5) Public Yes
1 2c3258ab-1e78-40d8-bb6d-a1f7bfd0119d (v.19) Launch all drones if less than (v.19) Public Yes
1 6f201505-05b5-484c-9d08-5155722585aa (v.17) Universal behaviour at station (v.17) Public Yes
1
root.math.bool.equals (v.0)
root.math.bool.equals (v.0)
Public No
1
root.ui.tree.get.data (v.0)
root.ui.tree.get.data (v.0)
Public No