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  • BOT Ratting Combat Site (Anomalies) (Remake to jump to other systems /w autopilot

NULLSEC LOWSEC HIGHSEC SOLO Ratting with any Sub Capital Ships. - kill NPC ships sorted by size - kill targets which scramble or emit any other effect on a ship - orbiting random NPC ship - repair shield, armor and structure when needed - refill drones at station - refill ammo at station - use drones for killing NPC - wait for drones before warp (optional) - save drones by returning them into drone bay when they are damaged - run away if neutral detected (optional) - run away if carrier ship in grid detected - warp to next anomaly if player exists at current one (optional) - repair your ship and drones at station - sound notification about important actions - closing all apeared dialog windows such as "Fleet Join", "Private Conversation" and other - docking if no anomalies to warp - docking if server is going to shudown in 5 minutes Required 1. Overview with filtered only NPCs ordered by Size (add the column to Overview if you have not) 2. For warp to a next anomaly when player is an other already here - add players to Overview as well Required for neutral detection 1. Local chat opened 2. Local chat players list in "Compact" mode 3. Expand local chat window vertically as much as possible (because it works only if neutral is visible in the list) 4. Add yourself to "Neutrals Ignore List" Required shortcuts ALT+P - open Probe Scanner window CTRL+R - reload guns SHIFT+R - return drones to bay F - drones attack ALT+M - open agency PROPERTIES Station Path - path to your station/structure destination. Neutral Check - if ON bot automaticly goes home if neutral detected in local chat, and stay in station until the neutral is gone. Await Drones - option to awaiting your drones before warp. Await Drones Duration - duration in milliseconds for awaiting drones before warp. Drones Count - amount of drones which you can launch in space. Shield Limit - Limit of ship shield until warp to Home [0-100] Armor Limit - Limit of ship armor until warp to Home [0-100] Structure Limit - Limit of ship structure until warp to Home [0-100] Anomaly Group - group of anomalies to warp, in general should be "Combat Site" until you need to kill NPCs at other anomalies. Lock Targets - amount of max possible locked targets. Time Limit - limit of node execution time in millisecods. After reaching the limit, bot will automaticly dock and turn itself off. One hour contains 3600000 milliseconds.

Name Type Default

The path to you station/structure in the context menu. Ex: "Stations/STATIONNAME" (without brackets) Ex 2: "Structures/STRUCTURENAME" (without brackets)

Check for any neutrals. If the property is activated, bot runs away when neutral detected. Neutral should be visible in local chat. If you have a lot people in local chat and neutrals is out of the screen - it won't work.

List of neutrals to ignore. Need to add yourself at least. To add multiple characters use comma for separate them.

Awaiting your drones before warp

Maximum amount of drones you can launch in space

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Amount of targets to lock. Bot always trying to have this amount of locked targets for each moment of time. Locks only red enemies (NPCs)

Lock range of your ship. Ex: 30000 Ex: 30 km Ex: 30000 m

Group of anomalies to warp on, or name of the anomaly. If you need multiple anomalies, try to use word or two which exists in all needed anomalies and doesn't exist in others. For using multiple substrings, separate them by comma. Ex: Haven, Sanctum

If any player already rats at an anomaly, skip it and warp to a next one.

0, 10, 20, 30, 50, 70 or 100 - distance in km for warping onto Combat Site

Slots of your weapons Ex: HighSlot1,HighSlot2

Slots which should be always active Ex: MediumSlot1,MediumSlot2

Activate slots if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Activate slots if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Activate slots if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Slots which should be enabled after activation of warp drive Ex: MediumSlot1,MediumSlot2

Slots which should be disabled after activation of warp drive Ex: MediumSlot1,MediumSlot2

Name of the container at station with ammo which should be moved to a ship hangar. Let it be empty to ignore.

Name of the container at station with drones which should be moved to a ship drone bay. Let it be empty to ignore.

If you need to run the bot a limited time, this is an option for that. Time should be in milliseconds (3600000 milliseconds = 1 hour). If you need to execute the bot just for a 3 hours the value should be 10800000 (this is equals to 3600000 * 3)

When ship is docked and neutral had been detected, bot wait extra time before undock and continue to work.

No outputs

Information
Author
ID 9af52246-79cb-4c7f-8ebc-156a37fe7c59
Version
Pro Yes
Status Public - visible for everyone
Downloads 76
Download
./EVE-Master node download 9af52246-79cb-4c7f-8ebc-156a37fe7c59
Create PlayConfig
./EVE-Master playconfig create BOTRattingCombatSiteAnomaliesRemaketojumptoothersystemswautopilot 9af52246-79cb-4c7f-8ebc-156a37fe7c59
Play
./EVE-Master playconfig play BOTRattingCombatSiteAnomaliesRemaketojumptoothersystemswautopilot

Internal nodes - 72

Count Node ID (version) Node Title (version) Status Pro
19
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
Public No
17
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
Public No
12
root.message (v.0)
root.message (v.0)
Public No
8
root.flow.split (v.0)
root.flow.split (v.0)
Public No
8
root.variable.local.get.bool (v.0)
root.variable.local.get.bool (v.0)
Public No
7 3a35287d-784c-4970-aa04-81a6682f3a58 (v.2) Message Alert Last Error (v.2) Public No
6
root.delay (v.0)
root.delay (v.0)
Public No
5
root.delay.random (v.0)
root.delay.random (v.0)
Public No
4
root.voice.async (v.0)
root.voice.async (v.0)
Public No
4
root.variable.local.set.array.ui (v.0)
root.variable.local.set.array.ui (v.0)
Public No
4
root.variable.local.set.integer (v.0)
root.variable.local.set.integer (v.0)
Public No
4
root.variable.local.set.bool (v.0)
root.variable.local.set.bool (v.0)
Public No
4
root.variable.local.get.array.ui (v.0)
root.variable.local.get.array.ui (v.0)
Public No
4 c4de2fac-3564-4074-8952-8c5c4e320503 (v.11) Wait while ship indicator (v.11) Public No
4 4f770117-d13b-440d-9669-cb009600b8ab (v.6) Activate slots by name (v.6) Public Yes
3 96aebba2-c1c6-42f5-8bc0-1a4b023837de (v.6) Return all drones (Hotkey) (v.6) Public Yes
3 93a01dcd-0f56-41a5-b737-4ad5d77b2eac (v.6) Overview Get Targets by color Red (v.6) Public No
3 e8e72736-0c06-49fb-a0a4-75b145ca716b (v.24) Click context menu item (by name) (v.24) Public Yes
2
root.array.length.uitreenode (v.0)
root.array.length.uitreenode (v.0)
Public No
2 adb74937-c297-4e83-b77d-ce6f94e88211 (v.12) Dialog press button (v.12) Public Yes
2 b61a89bb-ef13-4375-8cf2-efdf330a27ec (v.0) Close Neocom (v.0) Public Yes
2 6493b7ee-ae46-411e-9d95-aeacb81a8c3c (v.5) Close Dialogs Pack (v.5) Public Yes
2
root.keyboard (v.0)
root.keyboard (v.0)
Public Yes
2 370ab72d-7fda-43cb-af6c-7cd1cd0182ab (v.1) Wait up to N tries (v.1) Public No
2 8c93e571-12ab-44b2-a2f3-b28a08eda8cf (v.11) Overview - Orbiting random target (v.11) Public Yes
2
root.mouse.click (v.0)
root.mouse.click (v.0)
Public Yes
2 e97623fb-0a4c-4632-8718-5eca205f9834 (v.3) Integer More (flow) (v.3) Public No
2 cf8720ad-f123-4782-9feb-86a562c4fed5 (v.18) Return all damaged drones (v.18) Public Yes
2 cc8c4ebf-0d71-4136-b44a-fb016bbe0aa9 (v.2) Is Docked (v.2) Public No
2
root.exit.error (v.0)
root.exit.error (v.0)
Public No
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
1
root.math.bigint.equals (v.0)
root.math.bigint.equals (v.0)
Public No
1
root.exit.error.get.last.message (v.0)
root.exit.error.get.last.message (v.0)
Public No
1
root.sort.uitreenode.by.position (v.0)
root.sort.uitreenode.by.position (v.0)
Public No
1 b598deef-fd87-4242-a449-d23d2bfbfc80 (v.1) Drones In Local Space Expand (v.1) Public Yes
1 4c8288c2-2bb7-4f52-8752-12406f313a92 (v.2) IF Execution duration reached (v.2) Public No
1
root.math.string.concat (v.0)
root.math.string.concat (v.0)
Public No
1 f4b470d8-885d-4c40-89dd-598cb56dc2e7 (v.1) Drones In Bay Expand (v.1) Public Yes
1 aaae8d71-780d-4b0e-90d7-866b36ca7ece (v.2) Shortcut 2 Keys (v.2) Public Yes
1
root.math.bigint.more (v.0)
root.math.bigint.more (v.0)
Public No
1 c6913966-6c8c-40ab-901c-6d0aacfc0561 (v.0) Overview - Filter Targets by Active Target (v.0) Public No
1 c7b22b55-cb34-40ef-bfd9-0f9ad9f34c0c (v.2) Drones - In fight with locked target? (flow) (v.2) Public No
1 84662ba6-7429-4888-8c61-5a8f6fa5f739 (v.2) Get count of drones in local space (v.2) Public No
1
root.ui.tree.node.array.at.index (v.0)
root.ui.tree.node.array.at.index (v.0)
Public No
1 43163514-465e-46ac-9cb6-52dec440fffb (v.0) Drones - In fight with active locked target? (flow) (v.0) Public No
1 53e2f7d4-094b-4bfc-b298-a1d0c0b384f2 (v.0) Weapons assigned to active target? (flow) (v.0) Public No
1 0bfb6c74-e5e8-4877-a56c-3c7873a891ef (v.2) Integer not Equals (flow) (v.2) Public No
1 c4e2f523-9de4-465d-8f6c-c147e1cd088d (v.2) Integer Equals (flow) (v.2) Public No
1
root.math.bigint.minus (v.0)
root.math.bigint.minus (v.0)
Public No
1 f1ee426e-03ad-40a5-b425-671865d4d61b (v.4) Get locked targets (v.4) Public No
1 47b2c2d9-ab58-4ef8-b98f-9216d87dce58 (v.7) Is in capsule (flow) (v.7) Public Yes
1 d80b403e-329e-4cc7-88bf-2ca8769c5541 (v.8) Open Probe Scanner Window (v.8) Public Yes
1 caa4a12e-0a92-4497-92a5-cb1e355133ed (v.1) Overview - Filter Targets by Applied Effect on you (v.1) Public No
1 c44042a3-2e2f-4ef0-bab1-23eb38ff6111 (v.7) Launch health drones if less than (v.7) Public Yes
1 a54255f5-5f9f-46b1-924b-38fd6eb7b9d9 (v.4) Drones Reconnect (v.4) Public Yes
1 0e1f6d8a-4548-4513-b757-87f592d835c3 (v.1) Activate Slots when Shield, Armor or Structure (v.1) Public Yes
1 373f26c4-09b1-4635-a272-d44aa2453731 (v.9) Overview - Lock Targets Array (v.9) Public Yes
1 3b8f4e9d-e2b8-46ae-bdba-914647c21098 (v.11) Validate Context Menu Path at Solar System Icon (v.11) Public Yes
1 11589e66-a783-4a4e-8786-384d6c5cf944 (v.5) Overview settings - Column on/off (v.5) Public Yes
1 2c3258ab-1e78-40d8-bb6d-a1f7bfd0119d (v.16) Launch all drones if less than (v.16) Public Yes
1 88af6c18-9fdc-420d-a07a-486c0f0a1d30 (v.4) Overview - Player Exists (v.4) Public No
1 acbe4315-ec10-43d2-bd6e-03da11297a5d (v.43) Triggers Pack (v.43) Public Yes
1 276ff2e2-d2bc-4df9-9768-8af866881500 (v.7) Overview - Smart Lock by <b>Ship Size</b> (v.7) Public Yes
1 623ad130-f7c7-4f55-b6fa-1c8454d2e2ed (v.5) Deactivate slots by name (v.5) Public Yes
1 447ebcb9-ab0c-4ea0-b316-37abafa66c07 (v.25) System context menu command (v.25) Public Yes
1 6f201505-05b5-484c-9d08-5155722585aa (v.15) Universal behaviour at station (v.15) Public Yes
1 3adb22fa-5ff5-4225-8eb9-91d326bd0855 (v.12) Warp Within N km to random Anomaly filtered by substring (v.12) Public Yes
1
root.ui.tree.get.data (v.0)
root.ui.tree.get.data (v.0)
Public No
1
root.ui.get (v.0)
root.ui.get (v.0)
Public No
1 0597bd89-05dd-48df-88fb-9e2c8c1c8a5d (v.0) Search anomaly on other system and jump (v.0) Public Yes
1 7fb781f1-ead9-4fd0-85b4-f2605f0c1070 (v.0) UI.Find Next destination target in path (v.0) Public No