Ideal for ship with drone setup. Required Abyssal launch bookmark save as Abyssal #1, You can create a node to used this node and pass in you choice of Number of Abyssal. ---------------------------------------------------------------------------------------------------- Shortcuts ---------------------------------------------------------------------------------------------------- Combat: "A" for Approach "E" for Orbit "R" for Keep At Range "T" for Lock Target "Q" for Show Info Drones: "G" for All Drone: Return to Drone Bay Modules: "Space" for Active Medium Power Slot 4 ---------------------------------------------------------------------------------------------------- General Overview with Celestial: Abyssal Trace selected.
Name | Type | Default | |
---|---|---|---|
|
Filament Name | String | Tranquil Gamma Filament |
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|||
|
Default Orbit | String | Biocombinative Cache |
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|||
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Number of Abyssal | Integer | 4 |
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|||
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Number of Safe | Integer | 1 |
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End Time | Integer | |
|
|||
|
is Fleet Commander | Bool | True |
|
|||
|
Fleet Commander | String | |
|
No outputs
Information | |
---|---|
Author | dinhle |
ID | 0bab238c-6210-46a3-a17f-b56350ce2f4c |
Version | |
Pro | Yes |
Status | Public - visible for everyone |
Downloads | 104 |
Download |
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./EVE-Master node download 0bab238c-6210-46a3-a17f-b56350ce2f4c
|
Create PlayConfig |
./EVE-Master playconfig create AbyssalFleetSimple 0bab238c-6210-46a3-a17f-b56350ce2f4c
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Play |
./EVE-Master playconfig play AbyssalFleetSimple
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Internal nodes - 31
Count | Node ID (version) | Node Title (version) | Status | Pro |
---|---|---|---|---|
7 |
root.flow.split (v.0)
|
root.flow.split (v.0)
|
Public | No |
3 |
root.variable.local.get.string (v.0)
|
root.variable.local.get.string (v.0)
|
Public | No |
2 |
root.math.string.contains (v.0)
|
root.math.string.contains (v.0)
|
Public | No |
2 |
root.loop (v.0)
|
root.loop (v.0)
|
Public | No |
2 |
root.loop.break (v.0)
|
root.loop.break (v.0)
|
Public | No |
2 |
root.variable.local.get.bool (v.0)
|
root.variable.local.get.bool (v.0)
|
Public | No |
2 |
root.delay.random (v.0)
|
root.delay.random (v.0)
|
Public | No |
2 | 4efc63cd-4bb0-43cb-a2c4-dd2bd679bccf (v.5) | Abyssal Transition (v.5) | Public | No |
1 |
root.start (v.0)
|
root.start (v.0)
|
Public | No |
1 |
root.exit.success (v.0)
|
root.exit.success (v.0)
|
Public | No |
1 | b7ba723d-4e4b-4489-b7d6-4114a4ba45b5 (v.2) | Is Abyssal Dead Space (v.2) | Public | No |
1 |
root.variable.local.get.integer (v.0)
|
root.variable.local.get.integer (v.0)
|
Public | No |
1 | c4de2fac-3564-4074-8952-8c5c4e320503 (v.10) | Wait while ship indicator (v.10) | Public | No |
1 | 2d8e7457-3dee-489a-a69a-e13457a3cfc4 (v.1) | Abyssal Warp Fleet (v.1) | Public | Yes |
1 |
root.time (v.0)
|
root.time (v.0)
|
Public | No |
1 |
root.ui.scan (v.0)
|
root.ui.scan (v.0)
|
Public | No |
1 |
root.ui.get (v.0)
|
root.ui.get (v.0)
|
Public | No |
1 |
root.math.bigint.less (v.0)
|
root.math.bigint.less (v.0)
|
Public | No |
1 |
root.keyboard (v.0)
|
root.keyboard (v.0)
|
Public | Yes |
1 | fde817a9-4bb4-4970-af87-b315a65853ff (v.3) | Get ship indicator (v.3) | Public | No |
1 |
root.math.string.to.upper.case (v.0)
|
root.math.string.to.upper.case (v.0)
|
Public | No |
1 |
root.variable.local.set.string (v.0)
|
root.variable.local.set.string (v.0)
|
Public | No |
1 |
root.delay (v.0)
|
root.delay (v.0)
|
Public | No |
1 |
root.preview.bool (v.0)
|
root.preview.bool (v.0)
|
Public | No |
1 | b127e622-42ce-4768-8884-2bb1663e8b1f (v.4) | Approach by Name (Hotkey W) (v.4) | Public | Yes |
1 | 2d0acd39-005e-4a9e-a8bd-0b0f29af0e65 (v.6) | Get Distance by name (v.6) | Public | No |
1 |
root.math.bigint.less.or.equal (v.0)
|
root.math.bigint.less.or.equal (v.0)
|
Public | No |
1 | f91c554b-a284-4edc-ad2b-140cea732e53 (v.29) | Abyssal Fleet Activate Conduit (v.29) | Public | Yes |
1 | 037b5cca-e581-4782-a969-8b436b673471 (v.17) | Abyssal Fleet Combat (v.17) | Public | Yes |
1 | c7e9a5bb-d0fe-43c0-a283-68d156e23e71 (v.29) | Abyssal Simple Loot Room (v.29) | Public | Yes |
1 | d6efea3b-a507-4681-841e-84f15ea835e0 (v.10) | Abyssal Fleet Enter (v.10) | Public | Yes |