Warp to random Abyssal # Boork Mark. e.g Abyssal #1 Abyssal #2 etc
Name | Type | Default | |
---|---|---|---|
|
Rescan | Bool | |
|
|||
|
Try until success | Bool | |
|
|||
|
Location Name | String | Abyss Safe # |
|
|||
|
Number of Abyssal | Integer | 6 |
|
No outputs
Information | |
---|---|
Author | dinhle |
ID | 2d8e7457-3dee-489a-a69a-e13457a3cfc4 |
Version | |
Pro | Yes |
Status | Public - visible for everyone |
Downloads | 33 |
Download |
---|
./EVE-Master node download 2d8e7457-3dee-489a-a69a-e13457a3cfc4
|
Create PlayConfig |
./EVE-Master playconfig create AbyssalWarpFleet 2d8e7457-3dee-489a-a69a-e13457a3cfc4
|
Play |
./EVE-Master playconfig play AbyssalWarpFleet
|
Internal nodes - 15
Count | Node ID (version) | Node Title (version) | Status | Pro |
---|---|---|---|---|
3 |
root.delay.random (v.0)
|
root.delay.random (v.0)
|
Public | No |
2 | e8e72736-0c06-49fb-a0a4-75b145ca716b (v.40) | Click context menu item (by name) (v.40) | Public | Yes |
1 |
root.start (v.0)
|
root.start (v.0)
|
Public | No |
1 |
root.exit.success (v.0)
|
root.exit.success (v.0)
|
Public | No |
1 |
root.math.bigint.random (v.0)
|
root.math.bigint.random (v.0)
|
Public | No |
1 |
root.variable.string (v.0)
|
root.variable.string (v.0)
|
Public | No |
1 |
root.math.bigint.to.string (v.0)
|
root.math.bigint.to.string (v.0)
|
Public | No |
1 |
root.math.string.concat (v.0)
|
root.math.string.concat (v.0)
|
Public | No |
1 |
root.flow.split (v.0)
|
root.flow.split (v.0)
|
Public | No |
1 |
root.exit.error (v.0)
|
root.exit.error (v.0)
|
Public | No |
1 | 50ec2d80-cd81-432f-968d-48a01ba2f7b5 (v.15) | Open current system context menu (v.15) | Public | Yes |
1 | c4de2fac-3564-4074-8952-8c5c4e320503 (v.16) | Wait while ship indicator (v.16) | Public | Yes |
1 | 5a7699cf-0c4a-47b6-bba3-ad2ebdcd8c89 (v.1) | Click context menu locations item (v.1) | Public | Yes |
1 | a1a39d22-87f0-4135-9b8f-aa09c63a854d (v.5) | UI.Find Solar System Icon (v.5) | Public | No |
1 | 3101ff09-7e57-4b75-829f-04650b4c4d0a (v.3) | Is Empty Rectangle (v.3) | Public | No |