NULLSEC LOWSEC HIGHSEC SOLO Salvage wrecks with using Tractor Beams and Salvage modules. - jump to a special bookmark - delete the bookmark after clearing it out - repair shield, armor and structure when needed - approach wrecks, containers - loot containers - refill drones at station - use drones for salvaging - wait for drones before warp (optional) - run away if neutral detected (optional) - repair your ship and drones at station - sound notification about important actions - closing all appeared dialog windows such as "Fleet Join", "Private Conversation" and other - docking if no bookmark to warp - docking if server is going to shutdown in 5 minutes Required Overview with filtered only Wrecks and Containers ordered by Name or Type Required for neutral detection 1. Local chat opened 2. Local chat players list in "Compact" mode 3. Expand local chat window vertically as much as possible (because it works only if neutral is visible in the list) 4. Add yourself to "Neutrals Ignore List" Required shortcuts SHIFT+R - return drones to bay F - drones attack L - open Locations window

Name Type Default

Bookmark name of station/structure. Bot uses the bookmark to dock ship when needed.

Overview Tab name that contains only Wrecks and Containers. Recommended to remove everything else.

Overview Tab name that contains only Players. Keep each Overview Tab in a dedicated Overview window.

The name of a container at station to put salvaged good to.

Name of a bookmark to warp on and salvage everything there. Also known as "Clean" bookmark. Because need to "clean it out".

When ship is full, it docks to unload goods. [0 - 100]

When ship is full, it docks to unload goods. [0 - 100]

Substring which would be used to filter out unimportant targets from Overview. Such as 'Small Wreck' for small wrecks because they have less profitable loot.

Check for any neutrals. If the property is activated, bot runs away when neutral detected. Neutral should be visible in local chat. If you have a lot people in local chat and neutrals is out of the screen - it won't work.

List of neutrals to ignore. Need to add yourself at least. To add multiple characters use comma for separate them.

Bot awaits drones is save condition for 60 seconds before going to warp. This property controls the duration of bot awaiting for drones in danger condition before getting to warp. Be careful with long duration, because bot may wait for drones in danger condition too long and just die.

Maximum amount of drones you can launch in space

Dock to station to get new drones from a refill container when current amount of drones is less than "Drones Count" value. Don't forget to setup "Refill Drones Container". Dock and stop bot execution if amount of drones in ship is less than "Drones Count" value and no more drones left in "Refill Drones Container" or the "Refill Drones Container" property is empty.

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Run away if less. Value should be in range between 0 and 100 (-1 to completely ignore)

Amount of targets to lock. Bot always trying to have this amount of locked targets for each moment of time. Locks only red enemies (NPCs)

Lock range of your ship. Ex: 30000 Ex: 30 km Ex: 30000 m

Range of salvage modules installed in the ship.

The max distance at which bot may see wrecks and containers. Anything outside this range would non-visible for the bot. The value is in meters. '50000' equals to '500 km'. You may also use the '500 km' as the value of this property.

Slots which should be always active Ex: MediumSlot1,MediumSlot2

Slots which should be always active if ship it not in warp. This option just activates slots and won't deactivate them if ship is in warp. Is useful for Afterburner (AB) and Micro Warp Drive modules (MWD). Ex: MediumSlot1,MediumSlot2

Slots which should be enabled after activation of warp drive Ex: MediumSlot1,MediumSlot2

Slots which should be disabled after activation of warp drive Ex: MediumSlot1,MediumSlot2

When ship is docked and neutral had been detected, bot wait extra time before undock and continue to work.

If you need to run the bot a limited time, this is an option for that. Time should be in milliseconds (3600000 milliseconds = 1 hour). If you need to execute the bot just for a 3 hours the value should be 10800000 (this is equals to 3600000 * 3)

No outputs

Information
Author
ID 17145682-de93-4c3a-a02d-2f6f21ffbd8d
Version
Pro Yes
Status Public - visible for everyone
Downloads 3
Download
./EVE-Master node download 17145682-de93-4c3a-a02d-2f6f21ffbd8d
Create PlayConfig
./EVE-Master playconfig create LarrySalvage 17145682-de93-4c3a-a02d-2f6f21ffbd8d
Play
./EVE-Master playconfig play LarrySalvage

Internal nodes - 84

Count Node ID (version) Node Title (version) Status Pro
38
root.variable.local.get.string (v.0)
root.variable.local.get.string (v.0)
Public No
16 3a35287d-784c-4970-aa04-81a6682f3a58 (v.2) Message Alert Last Error (v.2) Public No
15
root.variable.local.get.integer (v.0)
root.variable.local.get.integer (v.0)
Public No
15
root.variable.local.get.array.ui (v.0)
root.variable.local.get.array.ui (v.0)
Public No
14
root.message (v.0)
root.message (v.0)
Public No
11
root.variable.local.get.bool (v.0)
root.variable.local.get.bool (v.0)
Public No
9
root.flow.split (v.0)
root.flow.split (v.0)
Public No
9
root.delay.random (v.0)
root.delay.random (v.0)
Public No
9
root.variable.local.set.array.ui (v.0)
root.variable.local.set.array.ui (v.0)
Public No
7
root.variable.local.set.bool (v.0)
root.variable.local.set.bool (v.0)
Public No
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6
root.variable.local.get.ui (v.0)
root.variable.local.get.ui (v.0)
Public No
5
root.voice.async (v.0)
root.voice.async (v.0)
Public No
5
root.variable.local.delete.string (v.0)
root.variable.local.delete.string (v.0)
Public No
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4 787aeac9-0ab3-486d-8739-385fc06bcc78 (v.5) Overview - Filter Targets by Text (v.5) Public No
4
root.variable.local.get.array.rectangle (v.0)
root.variable.local.get.array.rectangle (v.0)
Public No
4 96aebba2-c1c6-42f5-8bc0-1a4b023837de (v.23) Return all Drones (Hotkey) (v.23) Public Yes
4 608a3cce-5df7-4975-b19d-0aaea1be8f84 (v.8) Activate / Deactivate slots in Warp by name (v.8) Public Yes
4 d49e712a-6893-4067-96cc-3575cc5d8218 (v.4) Overview - Activate a single slot per target (Rectangle) (v.4) Public Yes
3
root.delay (v.0)
root.delay (v.0)
Public No
3
root.math.string.concat3 (v.0)
root.math.string.concat3 (v.0)
Public No
3
root.array.length.uitreenode (v.0)
root.array.length.uitreenode (v.0)
Public No
3 e97623fb-0a4c-4632-8718-5eca205f9834 (v.4) Integer More (flow) (v.4) Public No
3
root.mouse.click (v.0)
root.mouse.click (v.0)
Public Yes
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2
root.message.alert (v.0)
root.message.alert (v.0)
Public No
2
root.array.concat.array.to.end.ui (v.0)
root.array.concat.array.to.end.ui (v.0)
Public No
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2 0ca40723-c299-48e6-9e2c-702ad0fddc3e (v.0) InBar Targets - Filter by Range (v.0) Public No
2
root.variable.local.set.array.rectangle (v.0)
root.variable.local.set.array.rectangle (v.0)
Public No
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2 80502473-f1c7-4366-9590-ece80557cd6d (v.28) Overview - Filter Targets by Text and Distance (v.28) Public No
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
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1 cc8c4ebf-0d71-4136-b44a-fb016bbe0aa9 (v.4) Is Docked (v.4) Public No
1 47b2c2d9-ab58-4ef8-b98f-9216d87dce58 (v.10) Is in capsule (flow) (v.10) Public Yes
1
root.variable.local.set.ui (v.0)
root.variable.local.set.ui (v.0)
Public No
1 c701b482-803c-457a-9934-cb2c50208b76 (v.0) Overview - Filter Targets by Enabled / Alive (v.0) Public No
1 9f98ebb1-fd2c-4819-81a3-54fb5ca04857 (v.1) Overview - Filter Targets by icon Color - WHITE (v.1) Public No
1 1b3f1d07-0a70-4eb7-a352-b311aec82397 (v.3) Overview - Filter Targets by Non-Locked (v.3) Public No
1 53fd07e7-62b6-4324-908a-620970c9e9a0 (v.0) Overview - Filter Targets by Non-Targeting (v.0) Public No
1 370ab72d-7fda-43cb-af6c-7cd1cd0182ab (v.2) Wait up to N tries (v.2) Public No
1
root.variable.local.exists.string (v.0)
root.variable.local.exists.string (v.0)
Public No
1
root.variable.local.set.string (v.0)
root.variable.local.set.string (v.0)
Public No
1
root.math.bigint.add (v.0)
root.math.bigint.add (v.0)
Public No
1
root.math.bigint.minus (v.0)
root.math.bigint.minus (v.0)
Public No
1
root.variable.local.set.integer (v.0)
root.variable.local.set.integer (v.0)
Public No
1 e503fb42-d204-4176-aad9-e71586d707ab (v.1) UI.Find Open Cargo button in Overview menu (v.1) Public No
1
root.ui.scan (v.0)
root.ui.scan (v.0)
Public No
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1 b82ed6c0-2d0a-4f1e-8c26-0af0b2ccfe04 (v.1) Overview - Filter Targets by Targeting (Locking) (v.1) Public No
1 79bcc59c-f514-40c8-8974-b74cea7d237d (v.1) Overview - Filter Targets by Locked (v.1) Public No
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1
root.keyboard (v.0)
root.keyboard (v.0)
Public Yes
1 0dcfb033-d2b2-4bd1-bd54-889aa0675b19 (v.1) Message Alert If Windows Stack is detected (v.1) Public No
1 e7d3e011-ef46-4cd0-a0af-961a081ca6f0 (v.8) UI.Find Dialog by name (v.8) Public No
1 6493b7ee-ae46-411e-9d95-aeacb81a8c3c (v.18) Close Dialogs Pack (v.18) Public Yes
1 cdf56bde-8060-478d-88f7-4c4dbf21cd33 (v.18) Get cargo capacity (v.18) Public No
1 4c8288c2-2bb7-4f52-8752-12406f313a92 (v.5) Execution time reached (flow) (v.5) Public No
1 84008491-ee8c-4758-8ab5-364155f79662 (v.6) UI.FindArray Overview List Items in Tab by name (v.6) Public Yes
1 fdfc36c1-62b6-4d41-8ff0-032a5ed86b3a (v.8) UI.Find Locations in current system (bookmark) by Name (v.8) Public No
1 122ef2a6-8f26-454b-b94e-b8a4f6b115bf (v.21) Inventory Stack All (v.21) Public Yes
1
root.math.bool.or (v.0)
root.math.bool.or (v.0)
Public No
1 6ea051a2-675c-4dad-b97f-d922aac85b3c (v.5) UI.Find InBar Targets (v.5) Public No
1 88b0b7dd-7d71-416e-9207-423fab24bb56 (v.18) InBar Targets - Filter by Text (v.18) Public No
1 fca58a80-43a8-4380-a6ca-a4422df0d080 (v.0) InBar Targets - Filter by Icon Name Assigned Salvager (v.0) Public No
1 33023bd2-3c2e-4c22-8c15-9734b87cdfa4 (v.0) InBar Targets - Filter by Assigned Tractor Beam (v.0) Public No
1 8bb67ad3-53cb-4e13-abbb-acf528a6bda1 (v.0) UI.Find Inventory Loot All button (v.0) Public No
1
root.sort.uitreenode.by.position.y (v.0)
root.sort.uitreenode.by.position.y (v.0)
Public No
1
root.ui.tree.node.array.at.index (v.0)
root.ui.tree.node.array.at.index (v.0)
Public No
1
root.ui.tree.get.data (v.0)
root.ui.tree.get.data (v.0)
Public No
1 373f26c4-09b1-4635-a272-d44aa2453731 (v.46) Overview - Lock Targets Array (v.46) Public Yes
1 fd8933a2-18c0-4ca3-83c8-329b7afb18e1 (v.8) Overview Columns Setup (v.8) Public Yes
1 a0202498-4b1e-4f6c-93ac-1e39b413fd24 (v.2) String Empty (flow) (v.2) Public No
1 9e96e752-add3-4569-a477-c4ffc1676296 (v.13) Inventory open hangar by name (v.13) Public Yes
1 b284f0e3-3b9f-4f11-a96b-baf967424bf1 (v.4) Module - In Space Preparation (v.4) Public Yes
1 93e88e5b-1b81-464d-8a94-bda1c132fb19 (v.10) Inventory - cargo move all (v.10) Public Yes
1 6f201505-05b5-484c-9d08-5155722585aa (v.65) Universal behaviour at station (v.65) Public Yes
1 acbe4315-ec10-43d2-bd6e-03da11297a5d (v.100) Triggers Pack (v.100) Public Yes
1 65d22193-b07e-47c5-9d9e-ff285df0bdc6 (v.15) Open Inventory Window (v.15) Public Yes