Checks "Combat" overview tab (i use Z-S Overview so it's the default main) if there is an "Acceleration Gate" in 5km range. Can return the actual gate object to interact with and number of objects so you can make sure it's a single target if needed.
Name | Type | Default | |
---|---|---|---|
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Distance | Integer | 5000 |
Distance to gate to check |
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main tab name | String | Combat |
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gate name | String | Acceleration Gate |
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Name | Type | Default | |
---|---|---|---|
|
Overview targets | UIArray | [0] |
UI array with acceleration gate |
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|
Target count | Integer | 0 |
expected to be one |
Information | |
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Author | cryptoscum |
ID | d10df451-7133-4da5-8a0b-a66c13b9b985 |
Version | |
Pro | Yes |
Status | Public - visible for everyone |
Downloads | 9 |
Download |
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./EVE-Master node download d10df451-7133-4da5-8a0b-a66c13b9b985
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Create PlayConfig |
./EVE-Master playconfig create IsAccelerationgateinrange d10df451-7133-4da5-8a0b-a66c13b9b985
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Play |
./EVE-Master playconfig play IsAccelerationgateinrange
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Internal nodes - 6
Count | Node ID (version) | Node Title (version) | Status | Pro |
---|---|---|---|---|
1 |
root.start (v.0)
|
root.start (v.0)
|
Public | No |
1 |
root.exit.success (v.0)
|
root.exit.success (v.0)
|
Public | No |
1 |
root.exit.last.error (v.0)
|
root.exit.last.error (v.0)
|
Public | No |
1 | 787aeac9-0ab3-486d-8739-385fc06bcc78 (v.5) | Overview - Filter Targets by Text (v.5) | Public | No |
1 | 84008491-ee8c-4758-8ab5-364155f79662 (v.6) | UI.FindArray Overview List Items in Tab by name (v.6) | Public | Yes |
1 | 79f080f8-eeb6-44c8-b489-b84f083ba210 (v.26) | Overview - Filter Targets by Distance (v.26) | Public | No |