Checks "Combat" overview tab (i use Z-S Overview so it's the default main) if there is an "Acceleration Gate" in 5km range. Can return the actual gate object to interact with and number of objects so you can make sure it's a single target if needed.

Name Type Default

Distance to gate to check

Name Type Default

UI array with acceleration gate

expected to be one

Information
Author
ID d10df451-7133-4da5-8a0b-a66c13b9b985
Version
Pro Yes
Status Public - visible for everyone
Downloads 8
Download
./EVE-Master node download d10df451-7133-4da5-8a0b-a66c13b9b985
Create PlayConfig
./EVE-Master playconfig create IsAccelerationgateinrange d10df451-7133-4da5-8a0b-a66c13b9b985
Play
./EVE-Master playconfig play IsAccelerationgateinrange

Internal nodes - 6

Count Node ID (version) Node Title (version) Status Pro
1
root.start (v.0)
root.start (v.0)
Public No
1
root.exit.success (v.0)
root.exit.success (v.0)
Public No
1
root.exit.last.error (v.0)
root.exit.last.error (v.0)
Public No
1 787aeac9-0ab3-486d-8739-385fc06bcc78 (v.5) Overview - Filter Targets by Text (v.5) Public No
1 84008491-ee8c-4758-8ab5-364155f79662 (v.6) UI.FindArray Overview List Items in Tab by name (v.6) Public Yes
1 79f080f8-eeb6-44c8-b489-b84f083ba210 (v.26) Overview - Filter Targets by Distance (v.26) Public No